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Charades Rules: The Only Guide You Need

The complete rules of charades — setup, scoring, timing, and the house rules worth adding. Everything you need to settle an argument mid-game.

4 min read

Charades has no governing body, which is exactly why every family plays it slightly differently and every game features at least one argument. Here is the version that works: the core rules almost everyone agrees on, followed by the variations worth adopting.

What you need

Nothing, really. Two or more people, a way to keep time, and a source of words. If you want the words handled for you, pick a pack and press play — it deals the words and runs the clock.

If you are going analog, write words on slips of paper and put them in a bowl. Aim for at least ten words per player so you do not run out mid-game.

Setup

Pick who acts. One person performs, everyone else guesses. Swap the actor whenever you like.

Agree on the timer. Sixty seconds per turn is standard. Use thirty for easy word packs or with kids, and up to two minutes for hard packs.

How a turn works

  1. The actor takes a word without showing anyone else.
  2. Someone starts the timer.
  3. The actor acts the word while everyone else shouts guesses. Whether that means silence, humming, or animal noises depends on the pack.
  4. Each correct guess scores a point, and the actor immediately takes the next word.
  5. If a word is impossible, the actor can pass and take another — most house rules allow this with no penalty.
  6. When the timer runs out, the turn ends mid-word. Someone else can act next.

Scoring

One point per word guessed correctly inside the time limit. Passed and unfinished words score nothing.

Keep playing until you want to stop. Highest total wins if you are keeping score. If you are tied, play one extra round with a thirty-second timer.

The one hard rule, then house rules

Charades has no referee. The line almost everyone agrees on: don't say the answer.

Whether sounds are allowed is a house rule, and it changes with the pack. Agree before round one.

Movies, TV, books. Stay quiet. No humming, no spelling, no mouthing the title.

Songs, singers, 90s music, K-pop. Humming, singing the melody, and dancing are the point. Just don't say the title. See the Songs pack.

Instruments. Mime playing it. Sound effects are fair.

Animals. Roars, barks, and bird calls are usual. Saying the name is not. See Animals.

Drinks and food. Mime the pour, sip, or bite. A slurp that sells the drink is fine. See Drinks.

No props and no pointing at the room. Only your own body. You cannot grab a nearby mug to act out "coffee", and you cannot point at someone's shirt to signal "red". Pointing at your own body parts is fine.

No mouthing the word on silent packs. Forming the title with your lips is talking without the volume.

Variations worth adding

Dumb charades. Movie titles only. Popular across South Asia and genuinely harder than it sounds, because you cannot say the title even in pieces. Our Movies pack works for this.

Reverse charades. The whole team acts and one person guesses. Chaotic, very funny, and better for large groups because nobody sits idle.

One-word charades. The actor gets to say exactly one word before miming. Rescues a group that is struggling badly with hard packs.

Forehead mode. The player holds the phone on their forehead so the room can see the word but they cannot. Everyone else acts it out. This is how the Charades app plays by default, using the phone's tilt sensor to mark answers so nobody has to tap anything.

Elimination. An actor whose word is not guessed is out. Makes the game shorter and much more competitive. Not recommended with kids.

Common arguments, settled

Does a partial guess count? Only if it is the whole answer. "Titanic" counts; "the boat movie" does not. Be strict here or scores become meaningless.

Can the actor nod or shake their head? Yes. Confirming or rejecting a guess is not a verbal clue, and without it the game barely functions.

Can guessers ask questions? They can shout anything they like. The actor just cannot answer in words.

What if the actor does not know the word? They pass. Nobody should lose a turn because they have never heard of a wrestler from 1993.

Who decides if a guess is close enough? The room. It is not a neutral judge, but it is self-correcting — they will be asking for the same generosity in two minutes.

Timing a whole game

A handful of sixty-second turns takes about twenty minutes with setup and arguing included. That is roughly the right length before people want a different pack. If you want it to run longer, add packs rather than stretching the timer.

Ready to play? Pick a word pack or read 150+ charades ideas if you want to build your own list.

Play a round right now

Pick any of 88 word packs, set the timer, and act it out. Free, no signup.

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Play the free packs here as often as you like, and try a 10-word preview of the rest. The app unlocks every pack — no ads, no internet needed.

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  • Hands-free, no phone juggling

    Hold the phone to your forehead. Tilt it down when your team gets the word, tilt up to pass. Nobody has to tap anything.

  • 88 packs, 4,200+ words

    Movies, K-Pop, wrestling, holidays, and packs built for kids. Play unlimited rounds without repeating yourself.

  • Record the round

    Film the chaos while you play, then keep the clip or send it to the group chat.

  • Make your own packs

    Inside jokes, coworker names, whatever your group finds funny. Add your own words and play them.